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a community of practice
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bookshelf
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manifesto |
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A few principles have guided us every time we've undertaken a seminar, prepared a lecture for an audience, or began to design a course or lesson: participation is better than presentation, get the audience involved by asking them to pull out knowledge from their experiences, have a clear idea of what you expect your audience/learners will be able to do at the conclusion of the course, and so on. Over time, as we developed some insight into how people learned, we changed from being engaging lecturers to effective teachers and, ultimately, we began to think of ourselves as adventuresome guides rather than instructors and developers. At the most basic, that role and these principles inform our understanding of instructional design, and therefore underlie the approach in this effort:
Central to our concept of instructional design are activities, experiences and assignments that engage learners in participating in tasks directly related to their work.
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| Guided Learning Systems 2003 | |||